Virtual reality refers to
computer-generated environments or realities that are designed to simulate a
person’s physical presence in a specific environment that is designed to feel
real. The purpose of VR is to allow a person to experience and manipulate the
environment as if it were the real world.
Virtual
reality can be divided into:
- The simulation of a real environment for training and education.
- The development of an imagined environment for a game or interactive story.
The use of virtual reality techniques in the development of
educational applications brings new perspectives to the teaching of subjects
related to the field of civil construction. In order to obtain models, which
would be able to visually simulate the construction process of two types of
construction work, the research turned to the techniques of geometric modeling
and virtual reality. The applications developed for this purpose are concerned
with the construction of a cavity wall and a bridge. These models make it
possible to view the physical evolution of the work, to follow the planned
construction sequence and to visualize details of the form of every component
of the works. They also support the study of the type and method of operation
of the equipment necessary for these construction procedures. These models have
been used to distinct advantage as educational aids in first-degree courses in
Civil Engineering.
How
does Virtual Reality shape our engineering software?
What does Virtual Reality (VR)
have in common with civil engineering? It turns out the similarities are many.
Civil engineers need to review CAD drawings and paper plan sheets and visualize
in their mind what their engineering project entails. They work with 3D
elevation data to create terrain models that can be used in their engineering
work, but generally only view the terrain using 2D contour lines. By blending
together VR with civil engineering software, the engineer can enjoy a more
immersive real-time experience, viewing and editing the engineering project in
3D space.
How virtual reality can help construction thrive ?
The construction
industry is incredibly complex, requiring thousands of carefully organized
moving parts to be successful. From working with multiple stakeholders to
coordinating with suppliers and construction teams, the industry has its own
challenges, difficulties, and inefficiencies. Virtual reality (VR) technology
can be a powerful tool to address many of these pain points across all aspects
of a project.
The architecture
community has been relatively quick to adopt virtual reality. In the early
stages of a project, VR allows architects to quickly and easily understand how
a building will look and feel so they can evaluate design options and create
better spaces. This also allows architects to better communicate with their
clients.
VR’s communication benefits lend themselves
perfectly to the construction industry. Contractors can better understand the
overall vision and space, and identify any project dependencies or hurdles
upfront.
Though
VR technology is still relatively young, many firms across the architecture,
engineering, and construction (AEC) industry are reaping the benefits of
virtual reality walkthroughs, and industry experts expect adoption to increase
exponentially in the next few years. Getting started with virtual reality is a
simple process. There are two head-mounted display (HMD) options for fully
immersive, desktop VR on the market: the Oculus Rift and HTC Vive. Both are
similarly priced, have comparable functions and capabilities, and operate when
plugged into a powerful computer.
In the future, as
virtual reality technology advances, it will become wireless and more
lightweight, making it easier to transport, set up, and use in the field.
Additionally, new features such as fully immersive, multi-user VR will enable
multiple individuals in different locations to enter the same model in VR
together. This technology will connect users by voice audio and their shared
virtual environment, expanding on the concept of in-person meetings and
streamlining both design and communication processes.
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